Learning Opportunities

This session has been completed.

Technology in Schools I S6 - Gamification

Presented By

Janet Bell

Session Details

Date Time
March 02, 20224:00 pm to 6:00 pm

Location

Virtual

Grade Levels

All
  • Student engagement in an age of distraction, a “flipped” learning opportunity, and more
  • Introduction to and consideration of ESports, Breakouts, SMART Learning Suite activities, Bitmoji Classrooms, Micro Credentialing,  and other emergent trends (TBC)
  • Reflect on the place of gamification in schools today - purpose, result, considerations, etc.

Target Audience

Teachers, School-based Administrators, Instructional Coaches, Learning Coaches, Inclusive Learning Teachers, and District Leaders/Consultants involved in the Technology in Schools I cohort.

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